Note: Newsletter for October 2025
Get ready Pilots! It’s time for another AstraX newsletter, this time with a history lesson.
How did AstraX come into being?
Growing up spending humongous amount of time on Freelancer and other educational space games, little me had an ambitious dream:
To create the ultimate space simulation game ever conceived.
StarFire
2010 – 2014
Going back more than a decade, the first checkpoint was StarFire. The idea was born during a summer vacation job: an ambitious 3D space simulation with spacecraft construction and procedurally generated star systems. Sound familiar…? Unfortunately, it never ventured out of the prototype state and was abandoned in ca. 2014. I realized how much know-how a game of such scope actually required and how terribly defined said scope was.

I worked on other projects in the meantime to sharpen my skills. Playing games like Space Engineers, Stellaris, Kerbal Space Program or even Subnautica further enforced the desire to try again one day.
Sometime in 2022, I did.
AstraX
2022 – now
Originally, AstraX started out as a Covid project. My goal was to create a similar game to StarFire, with 2D graphics, simpler technology and a focus on mechanics. After I’ve created a simple prototype, I decided to keep on working on it and make it everything StarFire could not be – and much more. With its tremendous amount of features, such as trading, mining resources and incremental exploration, it currently sits at a whopping 51,801 lines of code. Saved games and customization features are currently in the works. With confidence I am treading onward, making this game a reality.

Great things are coming! You can check out a preview in the alpha build section.
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