Download the latest release of AstraX, a 2D space exploration game that features procedural world generation. For version history see below!
Version History
For more details about each demo, see below.
- AstraX 0.5.1 (desktop)
- AstraX 0.5: Spacecraft Editor Update (desktop)
- AstraX 0.4: Targeting Update (desktop)
- AstraX 0.3: Resource Update (desktop on IndieDB)
- AstraX 0.2.1: Exploration Update (desktop on IndieDB)
- AstraX 0.1: Galaxy Update (desktop on indieDB)
Downloads
AstraX 0.5.1
Better tooling for the spacecraft editor (paint, select, inspect), better buttons & icons, various bugfixes. | |
Platform | Windows, MacOs, Linux |
File Name File Size | astrax-desktop-0.5.1.zip 77,1 MB / 80.949.371 bytes |
SHA | 235cd613564ddd1613170b672225ce4a4984af964ad32170a0a1c1eb85efaf32 |
To check the integrity of your download, upload and generate an SHA code online here |
Changelog
- Better & customizable engine particles
- Better & squishy buttons
- New look to the Editor sidebar
- Added Editor landing page
- Editor: Improved file dialog
- Editor: Added Statistics Overlay
- Editor: Added Inspection Tool
- Editor: Added Paint Tool, ability to color spacecraft modules to your liking
- Editor: Added Selection Tool
- Editor: Added buttons for filtering spacecraft modules
- In-game: added slim markers to the center HUD when a target is close
- Fixed not being able to refill fuel or oxygen when docked to a space station
AstraX 0.5: Spacecraft Editor Update
Create your own spacecraft from scratch! | |
Platform | Windows, MacOs, Linux |
File Name File Size | astrax-desktop-0.5.zip 77,1 MB / 80.891.908 bytes |
SHA | 0d4c72372eea6b1ef120b6b20ba0c060ac4abf7bb84691ea570429c7a3df1c40 |
To check the integrity of your download, upload and generate an SHA code online here |
Changelog
- HUD Overhaul: new gauge display, new target selector, better shape rendering
- Added functional spacecraft modules
- Added spacecraft editor that allows you to create, edit, load and save your own spacecraft
- Added picking a saved spacecraft with preview to new game flow
- Spacecraft system warnings now show up as markers on the gauge displays in the HUD
- Added camera rumble on certain actions
- Reimplemented particle emitters
- The core ModPack can be configured and is loaded on startup. This is a first step to make AstraX moddable
- Galaxy generates galaxy regions that look different to the rest of the galaxy
- Galaxy type now affects star generation, getting rid of the dummy implementation prior 0.5
- a language support proof of concept, currently in use in parts of the spacecraft editor
AstraX 0.4: Targeting Update
Multiple massive overhauls of different mechanics, related to spacecraft, system generation & navigation/targeting. As usual UI & Usability improvements. | |
Platform | Windows, MacOs, Linux |
File Name File Size | astrax-desktop-0.4.zip 76,6 MB / 80.345.613 bytes |
SHA 256 | ffff417213a2ae6741b2dcdc1d99554d174b8be4391faba06b1fd31a40254967 |
To check the integrity of your download, upload and generate an SHA code online here |
Changelog
- Massive overhaul of sensor system: All game objects are now discoverable by default
- Massive overhaul of space ship and space station (now: satellite)
- Massive overhaul of star system generation
- Massive overhaul of star map
- Massive overhaul of other internal logic
- Added modules for satellites, such as targeting, discovery or sensor modules. Logical only!
- Added capability to pick your spacecraft when creating a new game. Graphics only, not connected to the logic yet!
- Added remappable spacecraft controls
- Added better internal SFX management
- Added capability to show planets on the UI/HUD
- Added screenshot functionality
- Added a new game flow via tabbed panel, where you can specify player name, starting position, starter spacecraft and more
- Added multiple new songs
- Added transitions when switching star systems
- Added a pause state
- Fixed orbit rendering on StarMap
AstraX 0.3: Resource Update
Early mining mechanic, inventory management. More UI & Usability improvements. | |
Platform | Windows, MacOs, Linux |
File Name File Size | astrax-desktop-0.3.zip 185 MB / 194.591.280 bytes |
SHA 256 | e780e43980da79efeded69cc7045fde1a993badba5410f841ebeffbd245eea45 |
To check the integrity of your download, upload and generate an SHA code online here |
Changelog
- When creating a new game: selecting a starter system
- When creating a new game: button for randomizing name & seed
- When creating a new game: added button sounds
- Added mining drill sounds
- Added camera zoom
- Added A few new UI sounds
- Added HUD Targetor visual improvements
- Added context action hints
- Added extended mining mechanics with resource deposits
- Added mining HUD
- Added customizable planets
- Added our Solar System as starter system, fully discoverable
- Added sound and visual cue on target acquisition/loss for Sonar
- Added HUD priority messages, info messages stack fade-in, important ones on top-middle
- Removed some annoying voice messages (will be re-added later)
- Removed Radiation Mechanics (will be re-added later)
- Bugfix: Hard crash on re-entering home system
- Bugfix: Texture improvements on Planets
- Bugfix: Asteroids showing up twice in the system
- Bugfix: Parallax not displaying stars properly
- Various other bugfixes
AstraX 0.2: Resource Update
Wrecks that can be discovered, dockable stations, basic resource collection and a few early survival mechanics (radiation, fuel/oxygen depletion).
Changelog
- Added Galactic background (only works for the sector you spawned in)
- Added Basic Resource Collection, there are 4 ores that you can collect now
- Added Docking functionality to replenish fuel & oxygen
- Added Target Lists with pointers rotating to the direction of the target
- Added randomized names for discoverable objects
- Added configurable and rotatable textures for planet graphics
- Added Explorable Satellites & Wrecks and corresponding Traits
- Added Radiation Mechanics
- Added Inventories
- Added Game Over State
- Added generation/shuffling mechanisms via “name spaces”
- Changed UI/HUD (reskin), featuring Notifications & VoiceMessages
- Changed Spacecraft: they deplete both fuel & oxygen now (refill by docking at a station)
- Changed Planet Traits to a “discoverable TechTree” with many trait inter-dependencies. This means that planet trait generation becomes more logical and realistic
- Changed planet graphics
- Changed internal orbit definitions
- Many minor UI/UX improvements
- Lots of internal changes
- Fixed a bug with faulty distance calculation
AstraX 0.1: Galaxy Update
Improved system generator, creation of a whole galaxy with infinite scrolling and many more UX and GUI/HUD improvements.
Changelog
- Implementations of Galaxy via a GalaxyMask to emulate the shape of a galaxy
(Right now around 30000 star systems per galaxy will be generated) - Infinitely scrolling Galaxy (does not save yet)
- Improved Planet Texture Layering
- Randomized scientific Galaxy and Planet Names
- Planet Traits generate with dependencies (no more geysers without volcanic activity)
- Added many more PlanetTraits