Download the latest release of AstraX, a 2D space exploration game that features procedural world generation. For version history see below!

Version History

For more details about each demo, see below.

Downloads

AstraX 0.5.1


Better tooling for the spacecraft editor (paint, select, inspect),
better buttons & icons, various bugfixes.
PlatformWindows, MacOs, Linux
File Name
File Size
astrax-desktop-0.5.1.zip
77,1 MB / 80.949.371 bytes
SHA235cd613564ddd1613170b672225ce4a4984af964ad32170a0a1c1eb85efaf32
To check the integrity of your download, upload and generate an SHA code online here
Changelog
  • Better & customizable engine particles
  • Better & squishy buttons
  • New look to the Editor sidebar
  • Added Editor landing page
  • Editor: Improved file dialog
  • Editor: Added Statistics Overlay
  • Editor: Added Inspection Tool
  • Editor: Added Paint Tool, ability to color spacecraft modules to your liking
  • Editor: Added Selection Tool
  • Editor: Added buttons for filtering spacecraft modules
  • In-game: added slim markers to the center HUD when a target is close
  • Fixed not being able to refill fuel or oxygen when docked to a space station

AstraX 0.5: Spacecraft Editor Update


Create your own spacecraft from scratch!
PlatformWindows, MacOs, Linux
File Name
File Size
astrax-desktop-0.5.zip
77,1 MB / 80.891.908 bytes
SHA0d4c72372eea6b1ef120b6b20ba0c060ac4abf7bb84691ea570429c7a3df1c40
To check the integrity of your download, upload and generate an SHA code online here
Changelog
  • HUD Overhaul: new gauge display, new target selector, better shape rendering
  • Added functional spacecraft modules
  • Added spacecraft editor that allows you to create, edit, load and save your own spacecraft
  • Added picking a saved spacecraft with preview to new game flow
  • Spacecraft system warnings now show up as markers on the gauge displays in the HUD
  • Added camera rumble on certain actions
  • Reimplemented particle emitters
  • The core ModPack can be configured and is loaded on startup. This is a first step to make AstraX moddable
  • Galaxy generates galaxy regions that look different to the rest of the galaxy
  • Galaxy type now affects star generation, getting rid of the dummy implementation prior 0.5
  • a language support proof of concept, currently in use in parts of the spacecraft editor

AstraX 0.4: Targeting Update

Multiple massive overhauls of different mechanics, related to spacecraft,
system generation & navigation/targeting. As usual UI & Usability improvements.
PlatformWindows, MacOs, Linux
File Name
File Size
astrax-desktop-0.4.zip
76,6 MB / 80.345.613 bytes
SHA 256ffff417213a2ae6741b2dcdc1d99554d174b8be4391faba06b1fd31a40254967
To check the integrity of your download, upload and generate an SHA code online here
Changelog
  • Massive overhaul of sensor system: All game objects are now discoverable by default
  • Massive overhaul of space ship and space station (now: satellite)
  • Massive overhaul of star system generation
  • Massive overhaul of star map
  • Massive overhaul of other internal logic
  • Added modules for satellites, such as targeting, discovery or sensor modules. Logical only!
  • Added capability to pick your spacecraft when creating a new game. Graphics only, not connected to the logic yet!
  • Added remappable spacecraft controls
  • Added better internal SFX management
  • Added capability to show planets on the UI/HUD
  • Added screenshot functionality
  • Added a new game flow via tabbed panel, where you can specify player name, starting position, starter spacecraft and more
  • Added multiple new songs
  • Added transitions when switching star systems
  • Added a pause state
  • Fixed orbit rendering on StarMap

AstraX 0.3: Resource Update

Early mining mechanic, inventory management. More UI & Usability improvements.
PlatformWindows, MacOs, Linux
File Name
File Size
astrax-desktop-0.3.zip
185 MB / 194.591.280 bytes
SHA 256e780e43980da79efeded69cc7045fde1a993badba5410f841ebeffbd245eea45
To check the integrity of your download, upload and generate an SHA code online here
Changelog
  • When creating a new game: selecting a starter system
  • When creating a new game: button for randomizing name & seed
  • When creating a new game: added button sounds
  • Added mining drill sounds
  • Added camera zoom
  • Added A few new UI sounds
  • Added HUD Targetor visual improvements
  • Added context action hints
  • Added extended mining mechanics with resource deposits
  • Added mining HUD
  • Added customizable planets
  • Added our Solar System as starter system, fully discoverable
  • Added sound and visual cue on target acquisition/loss for Sonar
  • Added HUD priority messages, info messages stack fade-in, important ones on top-middle
  • Removed some annoying voice messages (will be re-added later)
  • Removed Radiation Mechanics (will be re-added later)
  • Bugfix: Hard crash on re-entering home system
  • Bugfix: Texture improvements on Planets
  • Bugfix: Asteroids showing up twice in the system
  • Bugfix: Parallax not displaying stars properly
  • Various other bugfixes

AstraX 0.2: Resource Update

Wrecks that can be discovered, dockable stations, basic resource collection and a few early survival mechanics (radiation, fuel/oxygen depletion).

Changelog
  • Added Galactic background (only works for the sector you spawned in)
  • Added Basic Resource Collection, there are 4 ores that you can collect now
  • Added Docking functionality to replenish fuel & oxygen
  • Added Target Lists with pointers rotating to the direction of the target
  • Added randomized names for discoverable objects
  • Added configurable and rotatable textures for planet graphics
  • Added Explorable Satellites & Wrecks and corresponding Traits
  • Added Radiation Mechanics
  • Added Inventories
  • Added Game Over State
  • Added generation/shuffling mechanisms via “name spaces”
  • Changed UI/HUD (reskin), featuring Notifications & VoiceMessages
  • Changed Spacecraft: they deplete both fuel & oxygen now (refill by docking at a station)
  • Changed Planet Traits to a “discoverable TechTree” with many trait inter-dependencies. This means that planet trait generation becomes more logical and realistic
  • Changed planet graphics
  • Changed internal orbit definitions
  • Many minor UI/UX improvements
  • Lots of internal changes
  • Fixed a bug with faulty distance calculation

AstraX 0.1: Galaxy Update

Improved system generator, creation of a whole galaxy with infinite scrolling and many more UX and GUI/HUD improvements.

Changelog
  • Implementations of Galaxy via a GalaxyMask to emulate the shape of a galaxy
    (Right now around 30000 star systems per galaxy will be generated)
  • Infinitely scrolling Galaxy (does not save yet)
  • Improved Planet Texture Layering
  • Randomized scientific Galaxy and Planet Names
  • Planet Traits generate with dependencies (no more geysers without volcanic activity)
  • Added many more PlanetTraits
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